I want to not have the game be so balanced that its dumb and lacks excitement, but rather for their to be high risk, high reward while at the same time having two solutions to every problem. They have strengths, they have weaknesses. While this looks complicated, and makes some things look completely OP and other races as just not fun, that's really my problem. Should be expanding across the galaxy to aid Sargeras and corner the evil to as small a cluster as possible so they can't escape, but the players rarely are that smart Have to balance the size of your economy with the size of your army +Your enemy are natural loners and risk-takers +Can throw armies across the galaxy in the span of three seconds (In our galaxy that would be 1.2e+20 km per hour. Your allies can oftentimes be stupid enough to just turtle in. If said babysitter was Duke Nukem (Is that actually a bad thing?) Picture an elephant trying to smash a horde of Speedy Gonzales, and you get the problem You have no army, no real base, and not really much of an economy to support your hero beyond smashing stuff +Strongest unit in the game, literally designed to be OP The size of their economy is directly proportional to the size of their domain, and so they have weakspots. Have to take risks to get their army onto a planet Next thing to understand is where each race is good and bad. Some may even share economy with each other. Note: Different races will have different ways of obtaining gold, and have a different feel for how it handles food in the future. They can easily afford to expand slowly and work together. This makes Mortal Races naturally self-reliant, but also not competitive in land unless you are building together and need every inch of space you can get. Too many units may mean you will not have the funding to keep it up if you lose it. Too much of an income can cripple the size of your army, even if it is more elite. So you must balance income vs the size of your army. They obtain gold via farms, and food via capitals, but farms use food just as much as their units do. Their economy is a bit more difficult to handle because it is about balance. Note: Something I want to add is something called 'worship', where the Mortals can donate Magic to him in ways. This makes him a natural hunter, as if his overpowering muscles and masculine body wasn't enough. He must obtain more magic by destroying demons. Unlike the demons, he cannot harvest magic from Wells of Eternity. ![]() Note: I am thinking of making food for them about how many Corrupted Wells they have, rather than army size. Food simply means you can't have too big of an army. they don't really want much to do with each other. Naturally it is good to be self-sufficient, but this also leads them towards being competitive and establishing separate domains. Magic comes from claiming Wells of Eternity. Because the sight of his empty eye sockets was unnerving and displeasing to Azshara and her Highborne, and because it did not impede his magical vision, Illidan was given an amber cloth which he tied around his head over his eyes.Īs it's the new eyes given by Sargeras that granted him a new vision, it seems to be a mistake that Illidan's bandana allows players to see demons.Another factor that leads towards teamwork, or a lack thereof, is the nature of their economy.Įvil uses Magic and food. He did this by burning his eyes from his skull and replacing them with an ability to see the magic in existence all throughout Kalimdor. When Illidan joined forces with the Burning Legion in the War of the Ancients trilogy, Sargeras "gifted" him with new vision. This helm - a blindfold worn over the eyes - appears to be that worn by Illidan himself. This item drops from Illidan Stormrage in the Black Temple.
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